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Wizards of the Coast - Other WotC (15)

Wizards of the Coast - Other WotC (15)

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Supplement: Eberron Campaign Guide
 English
WOC239647200
This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all...
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Eberron: Faiths of Eberron (Hard Cover)
 English
WOC95381720
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.

This supplement presents detailed descriptions...
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D20 Sourcebook: Critical Locations
 English
WOC95370000
Locations of adventure for any d20 Modern campaign.

d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Polyhedron Magazine, but...
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D20 Sourcebook: Future Tech
 English
WOC95396740
New gear and technology for any d20 Modern or d20 Future campaign.

d20 Future Tech is an extensive collection of high-tech items for use by players and Gamemasters. Building on subsystems first presented in d20 Future, d20 Future Tech presents new gear and options for characters, vehicles, starships, and mecha. Covering technology levels from the current era to the far future, this supplement...
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Eberron: Player's Guide to Eberron (Hard Cover)
 English
WOC95368000
The ultimate rules companion and gazetteer for Eberron players!

The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazetteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust,...
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Eberron: Voyage of the Golden Dragon
 English
WOC953637400
The fourth stand-alone adventure for the Eberron campaign setting.
This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the...
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D20 Sourcebook: Apocalypse
 English
WOC880460
New rules designed for running a d20 Modern campaign in a postapocalyptic setting.

This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter, scavenging,...
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D20 Sourcebook: Past
 English
WOC17740
Dash down the gaslit streets of Victorian horror or ride the dusty trails of the Wild West. Board the tall ships of the Spanish Main or raid the trenches of the Great War. In d20 Past, heroes can find excitement in any historical era from the Renaissance to World War II. Whether period-specific or pulp-flavored, the possibilities for adventure in the world of yesteryear are endless.
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Wheel of Time: Prophecies of the Dragon
 English
WOC88293
Prophecies is set between books 2 and 6 of the Wheel of Time, between The Great Hunt and Lord of Chaos. In Prophecies they try and play down on how much you need to know about the WoT world in order to successfully run the campaign.

I think you’d have to be a brave and experienced GM to try and run the six scenarios in Prophecies if you hadn’t read at least the WoT books (2 to 6) that overlap...
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Eberron: Grasp of the Emerald Claw
 English
WOC17730
2003 brought a new chapter and a thrilling conclusion to The Matrix film series -- The Matrix Reloaded and The Matrix Revolutions. Once again, McFarlane toys joins forces with the filmmakers to create revolutionary collectible figures. The second series -- based on characters and scenes from the new films -- contains six individual figures.

AGENT SMITH Height: 6 1/2 inches tall on base....
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Eberron: Sharn - City of Towers
 English
WOC86420
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises...
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Eberron: Whispers of the Vampire Blade
 English
WOC86430
Join the Hunt for an Elusive Traitor

A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture their...
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D20 Sourcebook: Weapon Locker (Hard Cover)
 English
WOC88157
Lock and Load, then Rock and Roll Check your target and open fire. Inside, you'll find a fully illustrated arsenal ranging from pistols and submachine guns to grenade launchers and antimateriel rifles. The d20 Weapons Locker provides detailed descriptions and statistics for reach firearm to make sure the characters of any d20 Modern roleplaying game are packing the right gun for the job.

Over...
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D20 Sourcebook: Menace Manual
 English
WOC17761
Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries...
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D20 Sourcebook: Urban Arcana Campaign Setting
 English
WOC88172
Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations.

Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world.
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